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  • 1. 阅读理解

        Today different online exercise programs are challenging the concept of traditional fitness models. Gyms and health clubs are no longer limited to “the four walls”. Digital extensions of traditional fitness are appearing, and to reach as many people as possible, the fitness industry is expanding its boundaries through virtual (虚拟的) fitness and accepting the latest scientific findings and technological advancements in health, technology.

        Exergames (运动游戏) are a combination of physical exercise and digital games. Now fun and fitness are combined in various digital gaming products, products like Wii Fit Plus, Fitness Evolved, and Kinect Sports. What's more, health technology is often built using principles of neuroscience, a science focused on studying the brain, Fitness Evolved, for example, focuses on stress and how you react to different stressors. This program helps you feel less threatened (受到威胁的) by targeting your specific stressors and then adjusts based on your interaction with the app.

        Now there are a lot of smart exergames, one of which is BurnAlong. This online video platform combines the advantages of having a human instructor with the perks of practicing in the comfort of your own homer The platform lets users connect with whoever makes them feel most motivated—be it their favorite gym instructors, or friends who might he living on the opposite side of the country, A wide variety of programs are offered through the platform, as well as different effort levels, so everyone can find something that suits their level of fitness.

        Another example is Zwift, an online multiplayer video game besed on indoor cycling. It allows you to join an online cycling group that includes members from over 150 countries. BitGym is also a smart virtual fitness app. As you train, you're given beautiful virtual scenery to look at, complete with natural sounds and location-specific facts.. For this app, all you need to do is place your smartphone or tablet no your sports machine.

    1. (1) What is the purpose of mentioning Fitness Evolved m Paragraph 2?
      A . To show how health technology is built. B . To explain what exergames actually are. C . To prove the popularity of digital products. D . To give a skill of managing stress in sporty.
    2. (2) What does the underlined word "perks" in Paragraph 3 probably mean?
      A . Ways. B . Benefits. C . Chances. D . Problems.
    3. (3) In which exergame you are exposed to virtual natural beauty?
      A . Kinect Sports. B . BurnAloog. C . Zwift. D . BitGym.
    4. (4) What does the author think of digital gaming products?
      A . They are the best in improving health. B . They cast users a great deal of money. C . They bring certain convenience to users. D . They suit people of various age groups.